JOBS AT SPIRAL

Current Vacancies

Please read the instructions below before applying for any roles you feel are suited to you. Also, all roles are based in our Liverpool, UK studio.

Guidelines

When applying for a job at Spiral House, please follow the instructions below.

NOTE: We do not accept unsolicited résumés from agencies sent via snail mail or email, unless previously agreed. They will be ignored and most probably tagged as spam and then deleted, so please do not send them.

We do not have any internship positions at the present time. If this should change, we will remove this notice.

 

However, we are always on the look out for talented, enthusiastic people to join our team, so if you believe you possess those special qualities that are required for making games, then we would like to hear from you. If you're a graduate wishing to get into the games industry, then we welcome you also.

Submission Guidelines:

First, please read the job description under 'current vacancies' below for more information on a particular role before applying and follow these instructions...

  • Provide a cover letter (separate or email body) explaining why, if you're a graduate, you want to work in the games industry, and / or why you want to work at Spiral House.

  • Include your CV / résumé in either MS word or PDF format, typed in a clear, standard font style.

  • If you're a programmer, we want to see your programming ability and potential with a compiled demo, either sent to us on a disc or accessible online.

  • If you're an artist, please provide examples of your artwork viewable online or sent in JPG format. If you wish to present animations as movies, please do not attach them to an email. Burn them to a disc and post it to us.

  • If you're a composer, please do not send us your music (we receive so many). We already use composers that have been working with us for many years and if that should change, we will come and find you.

  • We are a UK based company, therefore all non-EU applicants will require a work permit before applying. Information on work permits can be found on the home office web site here.

  • Send your CV / résumé via email by clicking here.

 

We do receive a lot of applicants and we do not have the capacity to read and reply to all of them, especially if we're not in a recruitment window. Therefore, if you do not hear from us within two weeks, please assume you were unsuccessful and we're not looking for anybody with your skills at the current time. We will keep you on file and contact you in the future if that should change.

Thank you for visiting our web-site and for considering Spiral House.

 

Address:

Spiral House Ltd
Liverpool Innovation Park
1st Floor, Baird House
360 Edge Lane
Liverpool, L7 9NJ
UK

 

Email:

 

jobs at spiralhouse

 

Current Vacancies

Experienced Game Programmer
Requirements for the role:
  • Experience with game-play and mechanics programming on either iOS, Xbox One, PS4, Nintendo Switch and/or PC platforms.

  • Experience of creating clean configurable API's to be used by other programmers.

  • Interest and demonstrable ability to implement a range of game-play features i.e. not just audio, not just AI.

  • Fluent in C# and object-oriented C++; preferably experience in other programming languages.

  • Strong 3D math and physics skills.

  • Strong debugging skills.

  • A 'self-starter' attitude with the ability to dive in, understand code, and learn quickly.

  • An understanding of the nuances of what makes a game 'feel' good.

  • Experience of shipping at least two games.

Qualifications:
  • Degree or post-graduate qualification in Computer Science or related subject (ideally 2.1 or above) is preferred but not essential.

Non Technical Skills:
  • Good verbal and written communication skills.

  • Ability to work in a dynamic and collaborative team environment.

  • Constantly innovate how to improve product quality as well as group productivity.

  • Excellent decision making capabilities.

  • Ability to quickly learn and apply new concepts, principles and solutions.

  • Demonstrates dependability and commitment to projects/tasks.

Junior Game Programmer

Requirements for the role:

  • Ability to demonstrate examples of their own gaming projects.

  • Demonstration of creating clean configurable API's to be used by other programmers.

  • Experience in C, object-oriented C++ or C#; preferably experience in other programming languages.

  • A 'self-starter' attitude with the ability to dive in, understand code, and learn quickly.

  • An understanding of the nuances of what makes a game 'feel' good.

  • Experience in Unity or Unreal at a C# or C++ scripting level required.

 

Qualifications:

  • Degree or post-graduate qualification in Computer Science or related subject (ideally 2.1 or above) is preferred but not essential.

 

Non Technical Skills:

  • Good verbal and written communication skills.

  • Ability to work in a dynamic and collaborative team environment.

  • Constantly innovate how to improve product quality as well as group productivity.

  • Excellent decision making capabilities.

  • Ability to quickly learn and apply new concepts, principles and solutions.

  • Demonstrates dependability and commitment to projects/tasks.

 

3D Environment Artist (Experienced)

Responsibilities:

  • As a 3D Artist you will be responsible for producing art assets in line with project requirements. You will create high quality graphical content, both 3D and 2D consistent with the style and vision of the project.

  • Must have, prior to consideration: a strong demo reel that adequately reflects artistic flare and ability.

 

Requirements for the role:

  • Demonstrable experience in creating environment / prop models of a high standard while maintaining visual and functional specifications for the game.

  • Be able to meet schedules and artistic standards.

  • Work collaboratively with the art team and actively contribute to the development process.

  • Model in-game art with effective use of polygon and texture budget.

  • Model high and low-poly art to the required standard and level of detail.

  • Create UV map with efficient layout.

  • Perform research and reference gathering to acquire the necessary knowledge to perform assigned tasks.

  • Demonstrate an understanding of the pipelines and procedures within the project.

  • Industry experience modelling and texturing for console and/or PC games with a minimum of 1 published game and possess 2-3 years previous experience in a similar role.

  • Be able to use applications (3DS Max / Maya, Substance Painter & Designer, Photoshop) up to industry standard.

 

Beneficial Qualities:

  • Traditional Art Background (sketching, digital painting and conceptualising skills).

  • Can demonstrate an understanding of Art Fundamentals.

  • Story boarding.

  • Experience with Unity / Unreal.

 

Demonstrate Ability To:

  • Work well and respond to pressure.

  • Communicate effectively within a team environment.

  • Think critically, and apply analytical skills in resolving complex art related issues.

  • Self-motivated.

  • Quickly comprehend proprietary tools and development processes.

  • Meet deadlines designated for team projects.

  • Professionalism and the ability to function well within a team.

 

3D Environment Artist (Junior)

Responsibilities:

  • As a 3D Artist you will be responsible for producing art assets in line with project requirements. You will create high quality graphical content, both 3D and 2D consistent with the style and vision of the project.

  • Must have, prior to consideration: A demo reel that adequately reflects artistic flare and a good understanding of art fundamentals (value, colour, perspective, lighting etc.)

 

Requirements for the role:

  • Demonstrate potential to create environment / prop models to a good standard that are targeted for a potential game environment in a next-gen product

  • Be able to meet schedules and artistic standards.

  • Work collaboratively with the art team and actively contribute to the development process.

  • Model in-game art with effective use of polygon and texture budget.

  • Model high and low-poly art to the required standard and level of detail.

  • Create UV map with efficient layout.

  • Perform research and reference gathering to acquire the necessary knowledge to perform assigned tasks.

  • Show use of 3D creation applications (3DS Max / Maya, Substance Painter & Designer, Photoshop)

 

Beneficial Qualities:

  • Traditional Art Background (sketching, digital painting and conceptualising skills).

  • Can demonstrate an understanding of Art Fundamentals.

  • Story boarding.

  • Experience with Unity / Unreal.

 

Demonstrate Ability To:

  • Work well and respond to pressure.

  • Communicate effectively within a team environment.

  • Think critically, and apply analytical skills in resolving complex art related issues.

  • Self-motivated.

  • Quickly comprehend proprietary tools and development processes.

  • Meet deadlines designated for team projects.

  • Professionalism and the ability to function well within a team.

 

Please see 'Submission Guidlines' for details on how to apply.

 
 
 
 
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